
You can't really go wrong with either, although nothing compares to an intelligently built and played Wizard/Battlemage-type character late game. Rogues are basically single target specialists, and can do silly things to a mark late game, while Archers start good, stay good, and end good.

#Divinity original sin 2 lone wolf plus
Has enough CC to grind out damage, plus the two best non-buildaround 3 Source in Thunderstorm and Pyroclastic.Īll that said, if magic isn't your cup of tea, I'd recommend either a Rogue or an Archer. my runner-up choice would be a Geo with Aero support. Then I have a custom lizard as a dual wielding berserker with Necro and Warfare maxed for decent life steal, and a few vitality from blood spells. This is to say that all those numerous buffs to Pyro over the last few years really add up.īut if I, for some sad reason, couldn't play Lone Wolf as Pyro. Im doing my second play through now as a lone wolf, 2 character team, I have Sebille as a two-handed juggernaut maxing warfare, const, and str, with some dumped in Int for a few pyro spells. And the reason I'm comparing Pyro to Aero is because Aero is the second-best solo element.
#Divinity original sin 2 lone wolf full
Pyro with green tea leaves, cooldown reset, and time warp is utter overkill, and I've been able to intentionally enable act 2 and kill literally every single character (all characters in the original Lucian room, plus all of Bracccus' summoned bosses + Braccus himself) with green tea + CD resetĪnd just for perspective, a full Aero + stuff mage is stronger than an Archer + stuff character late game, and an Aero + stuff mage can only eek by soloing Lucian room (with full CD reset + green tea leaves + Time Warp) which leaves it mostly exhausted for act 2 (kraken fight) which it can't avoid. With Pyro you can deal such massive burst with Mass Deploy Traps that you can kill Dallis and Braccus at the same time, skipping the second act of the fight. Rangers should be heavy on finesse + warfare with a.

Also if you craft a pyro + necro skillbook together, you get corpse explosion which is an awesome skill. Don’t invest in strength/finesse, because that will only make your magic weaker. I managed to wipe the entire room out in the final fight (Lucian, Dallis, Braccus, Silent Monk Gareth lol, Gheist, Eternal angel thing, random Divine Order archer) with only Fane, using only Time Warp (no cooldown resets, no green tea leaves) on his first turnĪfterward, I respecced Aero (including new weapons, runes, the whole 9) and I managed to beat the same room with Aero, but ONLY when I used both green tea leaves + cooldown reset + time warp, and I couldn't burst kill Braccus and Dallis instantly (even with Closed Circuit) so it procced the Kraken fight. a necro warrior should be heavy on intelligence and warfare. Just to give an example of how strong Pyro is late game. To echo the poster aleee above, I just got done with a Lone Wolf Fane + Red Prince double Pyro + stuff team, mostly centered around everything Pyro + Thunderstorm during Apotheosis (Thunderstorm pairs wonderfully well with Pyro for many reasons) and it ripped through everything.
