

While Sir has difficulty fighting in close quarters and prefers to stay at a distance where they can attack with their claws, they are still heavy enough to knock the player over by bumping into them, allowing Sir to crush them with a series of Slams. Level 4 HAS ONE BIG DANGEROUS CHONKER Exanima (Part 7) - Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy. Take care not to get too close to Sir either. This can be combined with the Dual Wield skill and a slash weapon to land easy hits on Sir. The special Flanged Mace can momentarily stun Sir, like it does with all other enemies. Also, Sir lacks any sort of armour, making it easy pickings for long swords and other slash based weapons. It can become stuck when trying to maneuver in tight spaces.

#Exanima map level 4 full
Sir's large size is not conducive to fighting in close quarters. This is my full playthrough of level 2.5, The Catacombs in Exanima The Catacombs is a small bonus area but offers nice armor upgrades as well as a unique sword. Thanks Hedgehog-of-Fog Tottel Excoriate finnigan. to get there you will need to use a secret route that starts from the left side of the bridge. Accessible from Level 4, Level 5.5, Level 6 and Level 7. This area is initially accessible through Level 4. Please let me know if I missed something. Added to Exanima Early Access on 11th July 2018. If Sir falls into the pit the player will not be awarded any experience for the kill. I just finished the first level in Exanima and wanted to share the map I drew of it. Additionally, Sir can be lured into the pit covered in wooden boards and fall to their death. Sir is unable to open doors, and can trip on objects due to his large size. Sir only uses this attack if the player is crouching or lying on the ground. With these maps weve pushed for a new level of quality.
#Exanima map level 4 free
4) Exanima Free Download, explore, fight, survive and unravel mysteries in. Swipe: Sir will swipe at the player with both arms, always going from right to left or vice versa. I reached the level 3 and noticed that other players pass through the game.

When unoccupied, Sir will roam throughout most of Level 4.Ĭompanion NPCs, such as Derrin or enemies being controlled with the mind thaumaturgy spells loyalty or trust, are likely to run away from Sir soon after they spot it.Īs evidenced by one of the notes in the council office, Sir is immune to mind thaumaturgy. Sir is hostile to the other enemies found on Level 4, and will attack them on sight. And the attached one is with my own thoughts. Sir is also strangely adept in locating the player, sometimes detecting them from an adjacent room and through doors, though this may be a bug. It seems that the map that is at level 2 has textures of higher resolution, so I leave an image for you to see it and make your thoughts: This is the image without any edits. Fighting Sir is not recommended until the player has acquired a near full suit of the Brass Plate Armour found throughout Level 4. However, due to their large health pool, killing Sir provides more experience than many other enemies. Sir currently does not provide loot, therefore trapping them inside a bathroom or similar isolated room could prove useful. P.S.Sir (as named by the community) is a monster located on Level 4. if you don't want to spoil enemy encounters, click the "ENEMIES" filter to hide them). in Level 1 I tried to mark out some useful places to find starter equipment that I haven't bothered to mark in later levels, as it's not much use then).īut in general, I've tried to mark out everything that might be interesting or useful for players - like all of the Healing Jar spawns, keys, compasses, unique weapons & places where you can find lore items (for those trying to decipher the plot line)Īnd you're free to toggle on/off the categories of items you want to see (e.g. On it you'll find valuables and not-so-valuables (e.g. Exanima Interactive World Map (spoilers) So theres obviously a couple of things missing - namely, I dont have maps for the areas that dont have in-game maps. Therefore, it is pretty much filled with spoilers, since any and all secrets, items, chests, trap-esque/special enemies, exits, even the items themselves are booked into that map to the best of my abilities.

It contains (almost) all maps linked together on one big world map - with transition lines to link the individual maps together. 'I decided to map down of exanimas dungeon, up from the walls right down to the items inside that place.
